Just now i have accidently visit this website and it makes me feel numb. Because i saw how the CAPCOM make DEVIL MAY CRY 4. And it shock me!!!
Hope that i will able to make such graphics as them in the future.
Here's are the image that i got.
Here's are the image that i got.
Nero model in XSI
Complete Nero Image
Dante model in XSI
Complete Dante Image
Gloria model in XSI
Complete Gloria Image
Kyrie model in XSI
Complete Kyrie Image
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FASTEST MOTION IN GAMING HISTORY
One unavoidable problem when creating character animation is gimbal lock. When an animator tries to move an IK bone above a certain value, the chain rotates un-naturally. Because stylized action is a major attraction of the Devil May Cry series.
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The Environment
The Process of making the building.
And it makes me feel more shock!!
Hope that i will be able to make this in the future!!
Gaming Design!!
Lastly, here is the staff that makes Devil May Cry 4 more alive!!
Capcom co. Ltd
(Front row from left)
Hiroyuki Nara, Character & Motion Section Leader
Takayasu Yanagihara, Event Section Leader
Naru Omori, Model Manager
(Back row from left)
Makoto Tanaka, Background Section Leader
Jun Ikawa, Model Section Leader
Hiromitsu Kawashima, Model Facial Manager
The Process of making the building.
And it makes me feel more shock!!
Hope that i will be able to make this in the future!!
Gaming Design!!
Lastly, here is the staff that makes Devil May Cry 4 more alive!!
Capcom co. Ltd
(Front row from left)
Hiroyuki Nara, Character & Motion Section Leader
Takayasu Yanagihara, Event Section Leader
Naru Omori, Model Manager
(Back row from left)
Makoto Tanaka, Background Section Leader
Jun Ikawa, Model Section Leader
Hiromitsu Kawashima, Model Facial Manager
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